#Installation
#Readme
A set of primitives based on Solid signals, used to trigger computations.
createTrigger
- Set listeners in reactive computations and then trigger them when you want.createTriggerCache
- Creates a cache of triggers that can be used to mark dirty only specific keys.
#createTrigger
Set listeners in reactive computations and then trigger them when you want.
#How to use it
import { createTrigger } from "@solid-primitives/trigger";
const [track, dirty] = createTrigger();
createEffect(() => {
track();
// ...
});
// later
dirty();
#createTriggerCache
Creates a cache of triggers that can be used to mark dirty only specific keys.
Cache is a Map
or WeakMap
depending on the mapConstructor
argument. (default: Map
)
If mapConstructor
is WeakMap
then the cache will be weak and the keys will be garbage collected when they are no longer referenced.
Trigger signals added to the cache only when tracked under a computation, and get deleted from the cache when they are no longer tracked.
#How to use it
track
and dirty
are called with a key
so that each tracker will trigger an update only when his individual key
would get marked as dirty.
import { createTriggerCache } from "@solid-primitives/trigger";
const map = createTriggerCache<number>();
createEffect(() => {
map.track(1);
// ...
});
// later
map.dirty(1);
// this won't cause an update:
map.dirty(2);
#Triggering all keys
dirtyAll
will trigger all keys in the cache.
const [track, _dirty, dirtyAll] = createTriggerCache<number>();
createEffect(() => {
track(1);
// ...
});
// later (will trigger the update)
dirtyAll();
#Weak version
createTriggerCache
constructor can take a WeakMap
constructor as an argument. This will create a WeakMap
of triggers instead of a Map
.
const map = createTriggerCache<object>(WeakMap);
const obj = {};
createEffect(() => {
map.track(obj);
// ...
});
// later
map.dirty(obj);
#Demo
TODO
#Changelog
See CHANGELOG.md